
|
Mission Objectives:
- Follow the trail of blood to find the destination of the wounded pagan.
- Find a map or some information about where you are.
- Don't kill any humans.
Equipment Used:
- 4 water arrows
- 1 noisemaker arrow
"But I like my hands bloody."
| Saws We Them Man O' Moons Faces, Rounds O'
Glow Brights n Them Summer Night Sky, Saids Them To Us That Winter
Comes Earlies, Summer Is Gone, And The Harvest Is Fled.
-- From A Pagan Song |
our
first hint of trouble should be the distinction of not killing any humans.
Fortunately, this level plays a lot like Trace the Courier only
easier. Start by following the trail of blood to a stream. On your left
lies the body of a mechanist, take the scroll next to him. Not the best
of maps, but it'll do. Jump into the stream. If you face the waterfall
and use your run key you should be able to get close enough to the mouth
to grab three water arrows. Now, follow the current under the first
bridge. Before you reach the second bridge you should find on your right
a ruby stone. Grab it then climb out of the water at the second
bridge. Spin around and head south. When you see the barn and silo, run
around to the back where you will find the second ruby stone.
| Note: For those not playing on expert you
won't find the ruby stones where I have indicated. Those playing
on normal will find the first stone next to the waterfall pouring
from the large stone face. Expert players will find it in a bin inside
a hut near the same face. In both cases you'll have to cross the stream
to get to the stone. The second stone for normal players is located
under the spiral stairs inside the barn. Expert players will find
it in a bin atop a ladder in the barn. When you enter the barn the
ladder is on your right. |
Walk back to the front and douse the torch lighting
the front part of the barn. From the extinguished torch you can spy on
the mechanist inside the barn. When he faces away from the barn entrance
run in and make him feel comfortable. Of the various things to find in
the barn the important one is a speed potion located at the top
of the stairs in the silo.
Feel free to explore the various huts, some will
trigger "ghosts", after images of what has passed. There are
also mechanist patrols, luckily they are sparse and easily defeated. When
you are done exploring turn north, crossing the second bridge and on to
the Gathering Place. At the first torch look to your right for two flash
bombs. The Gathering place is patrolled by two guards. The lady with
the crossbow can be dealt with but the servant should be left alone unless
your difficulty setting allows you to kill. Inside the Gathering Place
is a large stone likeness of the Trickster, our friend from the first
Thief. Use the ruby stones in the Trickster's eyes, literally.
Get an eye socket on the trickster to light up then use the ruby stone
like you would any other item. Jump into the portal that has appeared
in his mouth.
Temple hours: M-F 8-5, S-S Noon-8pm. Blood scarifices held daily. Wedding services available.
"If I'm going
to miss getting into heaven... why miss it by inches?!"
Continue following the blood trail.
You'll see some unusual things...... and some unusual things will see
you. When you enter the weird, red, swamp cavern start to prepare for
opposition. Though I still prefer the blackjack, you'll find body disposal
is easier now that I don't have to worry whether they live or not.
You'll reach a point in the cavern where you cross
a small rock bridge into an opening in a wall of rock. This is also where
you might meet the first of the man-apes. Instead of turning left to cross
the rock bridge, head forward, down and around to the edge of the red
lake. The white smoke you see is not just some volcanic vent, that's a
gas arrow, a thief's best friend next to shadows. Take it and continue
your journey.
When you approach a guarded entrance pull out
those water arrows. I prefer to use three starting with the torch
on the right and working left, creating a nice dark patch. Clubsie both
of the man-apes and cross the magical bridge into the first season, Spring.
Before leaving the safety of the hollow tree, look down and on your left
for a letter to read. You don't need it to finish the mission but its
worth reading. When the man-apes finish talking douse the torch on your
right near the entrance. Don't worry about the floating "wind chimes",
the only threat it poses is one of bright light. Follow the blood to the
wooden spiral stairs. Wait near the top for the patrolling map-ape so
you can blackjacksie him.
"Come out, come
out........ whatever you are."
Follow the trail, moving through
the tree houses. You'll be passing through four sections, each one encapsulates
a season. We start in Spring and work our way to Winter. Though you do
not have to drop out of the tree houses to complete the mission, there
are quite a few pieces of loot to be found by doing so.
The next tricky area occurs shortly after Spring,
in Fall. After the two man-apes finish talking you have to get past the
one stationary ape while evading detection from the one on patrol. Further
complicating things are two more man-apes out of sight on your left. Make
enough noise and they'll come running. Flash bombs,the gas arrow,
there are several ways of crossing. The one that seems easiest to me is
to shoot a noisemaker arrow in the hollow tree behind the stationary
man-ape. He'll turn to find the sound which gives you the time needed
to club the patrolling map-ape and move on to Fall.
In Fall, only one ape presents a problem. When
he faces away, sneak behind him and bonksie the creature on the head.
Before you leave, look for his small wooden seat, behind it is an interesting
letter.
Next comes Winter. In one tree house on the floor
to your right are three fishes, behind them is the last letter to read.
When you reach a wall of ice chop your way through it with your sword,
its about the only thing it seems to be good for in expert play. As you
approach the forest grove pause for a second to hear the strange noises.
These are bad things and are why we are about to run like a taffer out
of hell.
"Well, I've wrestled
with reality for 35 years doctor, and I'm happy to state I finally won
out over it."
Walk up to the first mushroom you
find. Turn to right to find the next light source. Quaff that speed potion
and make a run for it. When you reach the light turn left and make an
arc as you keep running forward while jogging left. In no time you should
find the body of the pagan. Many other paths exist, experiment until you
find one that works. Should you hear growling or the sound of something
large pursuing you: Don't turn around. Don't stop. There are some things
you are better off not knowing.
Caleb would have loved this place... or in his own words, Yer not gonna look so good with yer face ripped off.
Thiefy nod to the following taffers for their help:
Ivan
|